Tarantino’s ‘Inglourious Basterds’ – A ‘Bunch of Guys on a Mission Movie’ (NY Times) – “Basterds should be spelled with an e,” he said. “It sounds like it has an e.” He shouted, “Basterds! Basterds!” in what sounded like a Boston accent: more “BAS-tids” than “BAS-terds.” (As for the spelling of “Inglourious,” Mr. Tarantino said: “I can’t tell you stuff like that. It’s a movie thing.”)
Mitä sekavampi leffa, sitä vähemmän siihen uppoutuu, väittää aivotutkimus – Subsequent work by Malach and colleagues has found that, when we're engaged in intense "sensorimotor processing" – and nothing is more intense than staring at a massive screen with Dolby surround sound – we actually inhibit these prefrontal areas. The scientists argue that such "inactivation" allows us to lose ourself in the movie.
Vindictive Movie Studio Threatens To Make 'Coyote Ugly' Sequel (Onion) – According to Touchstone Pictures president Peter Zaiff, however, if the nation doesn't continue to blindly accept all products distributed by the entertainment industry, he'll produce a sequel to the film that "makes the first Coyote Ugly look like On The fucking Waterfront."
Deadpoolille oma X-Men-leffa? (Hollywood Reporter) – Fox considered a "Deadpool" spinoff early in "Wolverine's" development process, which is why it cast Reynolds. The actor was brought back in the month before the movie's release to shoot one of two "Easter egg" scenes that appeared after the end credits.
Monsters vs Aliens -leffan äänisuunnittelusta – Sound is a great tool for conveying size, weight and dimension. Ginormica is nearly fifty feet tall. Her footsteps needed weight and power, yet because of the elegance of her movements the sounds still needed to seem athletic and agile. We did not want her to sound like clumsy ol' Godzilla when she walked (we'd save that for Insectosaurus). One of our editors, John Marquis figured out what a giant rubber sneaker would actually sound like, which became her motif throughout the movie. There's a fun scene in the beginning of the film where Ginormica wakes up in monster prison. Though she is enormous, we decided to play her a lot smaller for the sequence, making her more vulnerable and apprehensive. To shrink her sonically we featured the vast reverberant metal cavern she wanders into, playing up the massive heavy metal mechanics of the hatches she passes through to get deeper into the facility.